Rescue Amelia
Language: French, English
Game Description
The legend of Crest Manor always began with the haunting tale of Amelia, a girl who mysteriously vanished in her bedroom many years ago. Her room was sealed by grief-stricken parents who could never face the emptiness left by her absence. Time passed, and the whispers of her disappearance faded into distant memory, until one day, strange things began to happen. Amelia’s mother, Evelyn, had started having peculiar dreams. At first, they seemed like memories—faint glimpses of Amelia playing in the garden or sitting by the window. But the dreams soon grew vivid, more real than any memory. Amelia was calling to her, begging for help. “Save me, Mom. I’m still here… trapped.” In disbelief, Evelyn consulted doctors, sleep experts, even psychics, but they all dismissed her. Some said it was just her grief manifesting in dreams. But when Evelyn received strange messages—a letter with Amelia’s handwriting and a voicemail with her voice—she knew this was more than just a figment of her mind. These messages all repeated the same haunting words: *"Find me in the dreams, Mom. I need you."* Determined to rescue her daughter, Evelyn decided to try. She reached out to an expert in lucid dreaming, a man named Dr. Alistair, who had a reputation for guiding people into shared dream spaces—places where they could interact with the minds of the living and the lost. Dr. Alistair warned Evelyn that what she was about to embark upon was dangerous. The human mind was a labyrinth, and if she got trapped in her own dreams, there might be no way back. But Evelyn’s resolve was unshakable. With Dr. Alistair's help, she entered the dream world, guided by Amelia’s faint voice echoing in her subconscious. In her first dream, she found herself standing at the entrance of Amelia’s old bedroom, but the room was different. It was alive, pulsing with strange energy, shadows moving unnaturally. The air was thick, as if time itself had frozen inside. The door creaked open by itself, and Evelyn stepped into the room. The walls were covered in families pictures—but they were twisted, surreal. They seemed to change when she looked away, and the eyes of the figures followed her. The room was no ordinary bedroom anymore. It had transformed into an escape room—Amelia’s prison. Every object seemed like a clue, and Evelyn knew that she had to solve the puzzles in order to free her daughter. On the dresser, she found a locked box with a combination lock. Next to it, a note that read: *"Time runs di
Agreement for Playing Games
This agreement extends to all activities related to AJA Centre de Jeux. By using this website, by completing a reservation, and by using the locals of AJA Centre de Jeux, you are agreeing to having read and understood the conditions presented therein and that you accept, without restriction or condition, to be bound by its contents. ENTRANCE CONDITIONS: You must read and accept the Terms and Conditions of AJA Centre de Jeux before using our services and before making a payment for the fees of a reservation. GAME SERVICES: You understand that our game services includes intellectual challenges for your entertainment. This service is not destined to test your physical capabilities in any way whatsoever. You understand that you may interact with your environment but that the game does not necessitate the usage of physical force. Therefore, the game forbids actions such as, but not limited to, running, jumping, climbing, or hitting or any other physical activity that could damage our properties or hurt another. RESPONSIBILITY: You accept to not tamper or use excessive force on your environment. You will be held responsible for the costs that may arise from any damage that you may cause within our establishment or the property of another person as a participant (this includes, but is not limited to, material damage, the displacement of objects or the modifications of passwords on computer equipment). AJA Centre de Jeux is not responsible for the loss or damage of your belongings place inside the designated locked cabinets. CONFIDENTIALITY: It is forbidden to circulate videos, photos, or any other technical information which AJA Centre de Jeux deems as confidential without the explicit authorization of AJA Centre de Jeux. This includes, but is not limited to, the elements used and disclosed, whether directly or indirectly, through written, oral, or visual mediums. COPYRIGHT: It is forbidden to copy, reproduce, modify, adapt, translate, create a derived product, publish, transfer, distribute or sell information that AJA Centre de Jeux considers to be confidential (partially or as a whole) without the explicit authorization of AJA Centre de Jeux. REFUSAL OF ENTRY: AJA Centre de Jeux maintains the right to deny entry to any participant that it deems to be a danger for yourself, the AJA Centre de Jeux team, or other clients. MEDICAL TREATMENT: You authorize AJA Centre de Jeux to take reasonable initiatives in case of personal injuries and you accept to cover...
Contact Details
2220 Dollard Ave, Montreal, QC H8N 1S6, Canada
(514) 748-6789
aja.vrcentre@gmail.com